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SeinARTS Framework

SeinARTS Framework

SeinARTS Framework

ByPhenom Studios

A modular, deterministic lockstep RTS framework for Unreal Engine 5.

Documentation

Build a demo from a blank project and learn the framework as you create each part.

Build on a deterministic core

SeinARTS separates authoritative simulation from presentation so the game state can remain reproducible across peers while Unreal Engine handles rendering, input, and authoring.

Deterministic by design

Fixed-point simulation, canonical state, and lockstep configuration are foundational contracts rather than optional modes.

Designer authored

Units are Blueprint classes, components are data, and commands such as move or attack are composed as abilities.

Modular extensions

Add squads, cover, movement modes, or online services without making the core framework depend on them.

One-way presentation

Simulation state flows into rendering. Presentation can react to the simulation, but it never feeds authoritative state back into it.

Choose only what your game needs

The ecosystem contains one required framework plugin and five opt-in production extensions. Cover and squads stay independent; their integration lives in a separate bridge plugin so projects can keep a precise dependency footprint.